Piotr Kolodziejczyk
Archaeology and Computer Graphics
Cracow, Poland
Summary
Piotr is an archaeologist specializing in Ancient Maya Culture, a CG artist and a game developer coding in C# (Unity) with 9+ years of experience. He also did board game design and illustrations.
He speaks English fluently and also a little bit of Spanish and French. His native language is Polish.
Skills
C#Digital Painting3D ModelingCharacter AnimationGame DesignConcept ArtCharacter ModelingCharacter DesignDigital SculptingUser Interface Design3D AnimationRiggingFacial Rigging & AnimationLevel DesignConcept DesignEnvironment DesignProgramming2D Animation
Software proficiency

Unity

Visual Studio

Photoshop

3ds Max

Substance 3D Painter

Substance 3D Designer

ZBrush

Blender

Keyshot

Marvelous Designer

Nuke

Unreal Engine

InDesign

Illustrator

Premiere

UNIGINE Engine

AGS

Jira

Tortoise SVN

Marmoset Toolbag

Slack

Plastic SCM

Sourcetree
Productions
Video Game
Fall of Avalon
Year
2025
Role
Technical Artist
Company
Awaken Realms
Mobile Game
Evil Lands
Year
2019
Role
Technical Artist
Company
Rage Quit Games
Video Game
Neverdark
Year
1961
Role
UI Programmer
Company
Simteract
Video Game
Gloria Victis
Year
2012
Role
Concept Artist
Company
Black Eyed Games
Experience
Technical Artist at Awaken Realms
Wroclaw, PL
Technical Artist at Rage Quit Games
Cracow, Poland
He's currently working as a Technical Artist @ Rage Quit Games, mainly doing shaders and particles
Game Developer at Simteract
Cracow, Poland
May 2017 - September 2019
Working on Neverdark and other game prototypes @ Simteract
Artist at CODDEE
Cracow, Poland
September 2016 - May 2017
He was a 2D artist and animator working on a beautiful game using Unity engine
Level Artist at CODDEE
Cracow, Poland
He worked on a big 3D project at CODDEE as a level artist
Illustrator at Profil-Archeo Publishing House
Cracow, Poland
He worked in a Publishing House as an illustrator, doing book covers, dtp, typography and also 3D visualizations.